2017taco

2021.10.18 18:25 Artist_Serious 2017taco

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2021.10.18 18:25 KeddiesResort FREAK by Keddies Resort

FREAK by Keddies Resort submitted by KeddiesResort to punk [link] [comments]


2021.10.18 18:25 GuessForGames TikTok horror series Spooky Lakes will scare you out of the water

TikTok horror series Spooky Lakes will scare you out of the water submitted by GuessForGames to GamesAreLife [link] [comments]


2021.10.18 18:25 Terrible-Surprise139 ...

... submitted by Terrible-Surprise139 to Fanatec [link] [comments]


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2021.10.18 18:25 memethetics I was at the 1/6/21 Capitol attack. AMA!

Good day!
Before this turns into a trash fire I would like to say now I am a hobbyist photographer who shoots mostly protests/riots in the southern/northeast region of the US. I've shot demonstrations for both sides of the political spectrum, only this one escalated into something that I had never seen before.
Now since that’s out of the way, AMA!
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2021.10.18 18:25 PostBologne88 CRB question

After applying for crb, how long does it usually take for money to be deposited?
submitted by PostBologne88 to EICERB [link] [comments]


2021.10.18 18:25 GuessForGames Disney delays its 2022 movie slate, starting with Doctor Strange 2

Disney delays its 2022 movie slate, starting with Doctor Strange 2 submitted by GuessForGames to GamesAreLife [link] [comments]


2021.10.18 18:25 odhran15 Driving

Hey, I’ve looked online and can’t find a definitive answer so I’m trying here. Once you have passed your driving test can you drive by yourself or do you have to wait 6 months after passing to drive by yourself? Thanks.
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2021.10.18 18:25 Weak_Scale_6561 Major Key To Keep In Mind: PROG CAN'T Issue More Shores Until 11/20/21

Major Key To Keep In Mind: PROG CAN'T Issue More Shores Until 11/20/21 submitted by Weak_Scale_6561 to Shortsqueeze [link] [comments]


2021.10.18 18:25 tmime1 “Get on board. We’re going to the moon” they said. $WISH.

“Get on board. We’re going to the moon” they said. $WISH. submitted by tmime1 to wallstreetbets [link] [comments]


2021.10.18 18:25 Oprymea Tarot readings from an experienced reader 🔮💗

I have been reading Tarot for the past 3 years and can answer any question you have. I own an Etsy shop: www.etsy.com/shop/tarotbytsuki where you can purchase a listing. If you don’t see want to go through Etsy, you can purchase one of my more in-depth readings (voice or video recorded). Payment through paypal only.
Prices are: - 17 euros for 30 minute recording - 30 euros for 1 hour recording
Reviews are on Reddit page.
Have a great day 💗🔮
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2021.10.18 18:25 Sonicmixer Mythic Spells Caster / Spell DC / Concentration question

My apologies if someone has already answered this, but I wasn't able to find a clear answer searching the subreddit or google.
How are the spellcaster values for Spells Caster / Spell DC / Concentration for the unmerged mythic spellbook calculated?
I just got to Mythic 3 on my Inquisitor and choose Aeon. From what I can tell your Mythic Caster level is twice your Mythic Rank, and Concentration is maybe Caster Level + Charisma modifier, but Spell DC just don't make sense at all. My normal Inquisitor spells are correct at DC 10 + Spell Level + Wisdom modifier, but Aeon is at 14 so 10 + 1 (Spell Level) + 3 (Mythic Rank maybe).
So would this be right?

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2021.10.18 18:25 Complex-Cod1605 Insurgency Bug!! The track button isn't functional and I've tried dropping at the location but it still hasn't trigged any enemies on site.

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2021.10.18 18:25 sillyschainsaw I’m scared of horses AMA

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2021.10.18 18:25 BlackBullKingYT Texing Using Hollow Ichigo's Speech - Instinct

Texing Using Hollow Ichigo's Speech - Instinct submitted by BlackBullKingYT to otaku [link] [comments]


2021.10.18 18:25 robhanz Consequences, investigations, probing, landmines, and avoiding paranoia

Elsewhere, I was in a discussion about GM advice that didn't work for people. One of the rules that came up was "something should happen on rolls". Some people disagreed, and the rationale was basically "if there are consequences to rolls, players will get paranoid."
So, while I don't see this in my games, one of my rules of conversations is "presume people are telling the truth, until there's evidence otherwise." So I make the assumption that consequences to actions in this GM's game does, in fact, make people paranoid and not want to do things.
Since this person made this sound pretty universal, and my experience is pretty universal the other way, it made me start to think about why that difference is. And how I present consequences and choices to my players. And I think I've come up with a few things that I do that seem to help avoid this paranoia.
Also, I hate "probing" gameplay. Which I define here as "players cautiously examining and poking at a thing, doing the least possible to it until they're convinced it won't blow up." If that's your jam, you do you. But this is about how to have consequences for actions without having to provoke "probing" type behaviors. But investigations aren't necessarily probing... probing is, basically, a risk-aversion type of investigation. It's not "I need to find out where the bad guy is." It's "I need to figure this thing out enough that it doesn't blow up in my face."
So.... landmines. I think that's what it really boils down to. Landmines.
They're the perfect analogy. You're doing something innocuous, walking around, and then boom. Landmine. And the answer? Be exceedingly cautious at every step of the way. Which is, of course, super fine if that's the kind of game you want to run. Let me just reiterate that a few more times.
So how do you avoid this kind of paranoid behavior? By not having landmines. And here's the things I do to help avoid them. Not all of them are applicable to every situation, and for each of these you'll come up with some scenario where at least one doesn't apply. But I don't know a lot of situations where you can't get at least one of them to apply.

  1. Proportional responses
  2. Err on the side of non-catastrophic
  3. Give as much info as possible
  4. Tell the consequences
  5. Avoid the atomic/"arrow" model of task resolution
Some of these might make sense at first glance, some maybe less so.
Note that I'm phrasing these as advice, but it's really just what I do. You do you.
Proportional Responses
Maybe this should be called something else. Maybe "obvious danger". I dunno. But the point is that things that are risky should look risky. If you're jumping over lava, it's hard to get too upset if you fall in it. That doesn't breed paranoia. It might breed caution, but I think that's fine and understandable (if you want less caution, a few other things later will help this).
This is pretty important, I think, and it's probably the least controversial and easiest thing to do. Most of the time, it should be obvious when you're doing risky things (unless of course you're deliberately going for a "probing" style game, which, again, is totally cool).
And I think it's more fun. I'd rather give players problems to deal with than make them wonder about what problems they're about to hit. And if they're too avoidant of problems, then make sure that there's sufficient value in overcoming them - either on a personal or plot basis. If the risk isn't worth it, then of course players won't engage in it. Make it worth it!
The natural response really is non-proportional, or non-obvious? Not a worry! Just try to hit the other poitns here.
Err on the side of non-catastrophic
One of the things I"ve done in my GMing is reframed "success" and "failure" as "goes well" and "goes poorly". That doesn't mean you can't have catastrophic consequences, of course, just that they should be the result of multiple actions, or have several decision points in them. But if the common consequence is catastrophic? You're going to get paranoia. (Note: "goes poorly" could still be lots of things - success at a cost, a setback, flat out failure, even a lesser version of success!)
Climbing a cliff? Well, why are you climbing in the first place? If climbing means "falls to your death" then people aren't going to want to climb cliffs. If it means "you're stuck and need help" or "you don't get up in time" or "you drop something" or even "you run into a cliff monster" you're going to get a lot less resistance.
No way to have non-catastrophic results? No problem! Just try to do the other things! Make the danger obvious, give info, or tell the consequences up front.
Give as much info as possible
You as the GM are the single source of truth of the world. What you know and believe is canon. But the PCs live in the world, and know a lot as well.
The players? Not so much.
So use the PCs to give as much info as possible. Are the PCs about to insult the king? Maybe you know that doing so is suicidal, because royalty is stuffy and has no sense of humor. If the people in the world know this, tell them their PCs know this! If they don't know that? Hey, they should at least know that some royalty would react that way, and that they don't know how this particular king responds! Even pointing out what the PCs don't know can be a source of info. PCs investigating an artifact? They don't know what it does? Well maybe they've at least heard of such artifacts and have heard stories about the kinds of things that they can do. Tell them that! Find an excuse, any excuse, to give them info.
And if you can't? See if you can directly give out the actual consequences. Make the level of threat obvious, or avoid catastrophic results.
Tell them the consequences up front
This is a specialization of the prior one. One of the best things you can do to prevent paranoia is to tell people the stakes up front.
Going to talk to the guard? Tell the players what they might expect on both success and failure. "Well, without something to give the guard that they want, you're probably not going to get in. But you could make a connection and figure out what would motivate him. OTOH, people talk to guards all the time. If he doesn't like you, you'd expect that he'd just be mildly annoyed but forget about you unless you really push it." "Jumping across the lava? Well, it's a bit sketchy. If you fail, you should be able to grab the ledge, at least." or "Jumping across the lava? That's a big jump and everything looks really crumbly. If you make it, it'll be fine, but if not, there's a good chance you're gonna plummet in."
Again, people might decide a risk isn't worth it, and that's okay. Deciding what risks are and aren't worth it is part of gameplay. But at least then they're making informed decisions on real risks, rather than avoiding any possible risks because they don't know how catastrophic it will be.
Sometimes this won't be possible, so..... eh, I've said this three times already.
Avoid the atomic/"arrow" model of task resolution
A lot of times it's really easy to use what I call the "arrow" model of task resolution. The PC does all their preparation, and then starts the task, and gets a result. Arrows work like this - you draw the arrow, aim as close as you can, and then let loose. And the result is then out of your hands.
But a lot of tasks don't work like that. A conversation isn't atomic in that way - it's goes on over a period of time, and people have many points where they can change what they're doing, make decisions, etc. Wrestling isn't like that.
In fact, I'd argue that there are probably more things that the "arrow" model doesn't do well than it does.
What this really means is that there are often places where you can have an "intermediate" result and let the players make additional choices - this can result in another roll, or it can just be a decision with defined results. "You want to cross the road while you're under suppressive fire? Ooooh, bad roll. Okay, cool. As you start up, some bullets hit right by you - it's pretty obvious they've got you pinned down, you can either choose to cross in which case you'll almost certainly get hit, or you can go back under your cover. Your choice."
Sometimes you can't, blah blah blah.
Last thoughts
These are the things I do during task resolution. They end up with me having consequences on most if not all rolls, while still avoiding a lot of the "probing" risk-aversive gameplay that I like to avoid. I've had pretty good success with them, and still get people to do things with risk (I just make sure the stakes are such that the risks are worth it some of the time). By using those things, having consequences on rolls still works for me, and is useful - I do believe that doing a subset of these, at least, is probably good advice if you follow the "things should always happen on a dice roll" advice.
Anyone have any scenarios where they'd be interested in how I'd frame it? Thoughts? Questions? Wanna tell me that I'm wrong and should never GM again?
submitted by robhanz to rpg [link] [comments]


2021.10.18 18:25 AlanPasos Drago Shield Clear matte vs Katana Clear ?

I already have 200 Katana Clear sleeves, and I must say that the Marvel Champions cards looks so amazing! looks so clear and shining, but, the sleeves slip when stacked, and cards stick out the top a little bit constantly, and I wonder if this happens just because the sleeves are almost new.
I wanna try the Dragons Shield Clear matte, but first I wanna hear your toughts.
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2021.10.18 18:25 ihatecommentingagain All comments look the same as OP insists that Hispanics are Asians

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2021.10.18 18:25 pierremortel With the Flow 8

With the Flow 8 submitted by pierremortel to pierremortel [link] [comments]


2021.10.18 18:25 superUser303 Yui 😮🧡🧡

Yui 😮🧡🧡 submitted by superUser303 to Yahallo [link] [comments]


2021.10.18 18:25 B_Nater19 NFT Global || Launching few hour ago on BSC || Liquidity Lock || Verified Contract!!


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🔥 The first interactive learning Platform worldwide to educate artists, traders, and collectors
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$NFTG Token is a utility token with more than 20 use cases that is launching soon. Join our Private Sale now to get $NFTG for the lowest price it will ever be! ONLY 400 BNB, FIRST COME, FIRST SERVE ⏳
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2021.10.18 18:25 Dynamight98 Todoroki college student au

Todoroki college student au submitted by Dynamight98 to BokuNoHeroAcademia [link] [comments]


2021.10.18 18:25 siuur Acilen Nofap Yapmam Lazım. Her yerde Pussy Görüyorum. Alttaki ince mesaja dikkat

Acilen Nofap Yapmam Lazım. Her yerde Pussy Görüyorum. Alttaki ince mesaja dikkat submitted by siuur to KGBTR [link] [comments]


2021.10.18 18:25 Equivalent_Kiwi5255 Hotel Software - Caterbook

Hello! I'd like to ask if anyone works/has worked with Caterbook? We are a small hotel (more like a b&b really) and are looking to change our hotel software. We have a good offer from Caterbook but I can't find any reviews or user opinions apart from a 2.8 star rating on a website.
Thanks for the help!
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